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BLUE CHAIR SALON

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Daniel Fuller
Daniel Fuller

Caves Of Lore


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The player, Jason Daylore, wakes up in a room. After exiting, there is a flashback to when Jason successfully applied to an unnamed research company as a researcher, and the scene cuts back to the room, which is revealed to be within the research company's facility. Upon exiting, Jason's father and fellow employee, Michael Daylore, greets him and informs Jason he'll be helping with the mainframe linkpoint[1], which exploits an extremely radioactive object that can link two points across time and space.


An unknown voice tells Jason he travelled 5 years into the future, during which his grandfather died and left him a plot of land on Shafterland. Michael Daylore went missing and his remains unknown.


Beneath the crag Mountains lies an area of the Northdark known as the Whispering Caverns. The site of a duergar mining operation, these caves are named for the strange whispers the miners hear in the dark, quiet corners. The duergar believe the mines to be haunted.


Caves of Lore is a turn-based, pixel-art, fantasy CRPG that combines elements of environmental exploration and character interaction with tactical, grid-based combat.6 character capacity party, 65+ spells, 65+ abilities, 65+ traits, 50+ monsters, 40+ NPCs , 30+ quests, and 20+ areas to explore. Hundreds of items and tens of thousands of enchantment combinations make for all manner of powerful items.


Caves like Marvel are some of the oldest performance venues in America, spaces where for hundreds if not thousands of years people have gathered to tell stories, worship, and experience music and adventure. They began with water, working underground to wear away passages and long chains of underground tunnels. Some of these tunnels are still filled with water. We call them springs. Others dried out long ago. These, we call caves.


The work of making the caves habitable and hospitable stretched far further back than families like the Herschends. Native American tribes like the Niúachi (Missouri) and Osage flourished in the region. They frequently used the caves as temperature-controlled shelter in the winter, on hunting trips, or as they migrated through the region. Homesteaders trekking west settled the area around the Missouri River, bringing their own folk cultures with them. As the settlers began discovering these cave systems, they began to tame and adapt them to for use as storage rooms and as informal gathering spaces.


From 1885 to 1925, the Ozarks witnessed a craze for summer cave parties. Some property owners charged a modest admission fee, drawing families from nearby cities. Bands played dance music. Vendors sold barbecue and soft drinks. In Missouri, show caves became an especially popular pastime. Some of the first electrified structures in Missouri were caves, and some of the caves opened in this period are still in use today.


Show caves have always been family businesses. As the responsibility for caring for the caves was passed from parent to child, there began to develop a distinctive occupational culture. Marvel Cave is a great example.


Preshow. One early morning, Todd talks with me as he drives through the mountains to reach his cave and work. As we draw closer to The Caverns, he becomes more excited, turning our discussion toward broader human experience and the meaning of caves themselves.


Folklife Magazine explores how culture shapes our lives. We publish stories about music, food, craft, language, celebrations, activism, and the individuals and communities who sustain these traditions.


Caves of Lore is a turn-based, pixel-art, fantasy CRPG that combines elements of environmental exploration and character interaction with tactical, grid-based combat.6 character capacity party, 65+ spells, 65+ abilities, 65+ traits, 50+ monsters, 40+ NPCs , 30+ quests, and 20+ areas to explore. Hundreds of items and tens of thousands of enchantment combinations make for all manner of powerful items.


I live uptown and go to Inwood all the time. A few years ago there were




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